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Both Quake and Magma are legendary for their AOE damage output — one through shockwave disruption that handles large groups from a distance, the other through persistent lava floor that damages everything that moves through it. They're both widely used, both have serious fan bases, and both appear regularly in tier list discussions. This guide gives a proper look at Quake vs Magma Blox Fruits based on what actually matters for your daily play.
Magma is the stronger grinding fruit — S-Tier lava floor AOE applies passive damage to NPC groups without precise targeting. Quake is the stronger PvP tool — S-Tier shockwave disruption forces opponents into unfavorable positions at medium range. Magma permanent (~11,500) is higher than Quake (~10,000) but both are strong mid-tier holds. Choose Magma for farming, Quake for shockwave PvP.

Quake vs Magma Blox Fruits — PvP tier, grinding performance, and permanent value compared.
Quake's power comes from reach and disruption — Seismic Shockwave sends earthquake waves across a large radius that hit everything in range regardless of how many opponents are present. In multi-opponent PvP scenarios like sea event PvP or group content, Quake's shockwave affects every target in range simultaneously rather than needing to sequence attacks against individual opponents. This makes Quake particularly devastating in situations where multiple opponents cluster together — the shockwave handles all of them at once.
For grinding, shockwave AOE clears groups but requires slightly more active positioning to ensure the waves reach intended targets compared to Magma's passive floor approach. Quake grinding is effective but slightly more input-intensive than Magma, which is what puts it at A-Tier while Magma holds S-Tier for farming specifically.
Magma's lava floor mechanic is one of the most genuinely low-effort high-efficiency farming tools in the game — placing lava zones and letting NPCs walk into them produces continuous damage without ongoing input, freeing the player to focus on managing zone placement rather than active targeting. This passive damage application is the mechanical basis for S-Tier grinding that Quake's more active shockwave approach doesn't fully replicate from the same positioning efficiency.
In PvP, Magma's burn pressure requires opponents to actively avoid standing in lava zones — effective against opponents who fight statically but less effective against mobile opponents who can reposition out of lava coverage before meaningful burn damage accumulates. This mobility countermeasure is the reason Magma sits at A-Tier PvP while Quake's shockwave disruption, which doesn't require the opponent to stand still, reaches S-Tier.
Both Quake and Magma provide Elemental-type body immunity to standard NPC attacks while in elemental form. This shared quality-of-life advantage makes both fruits comfortable for extended grinding sessions without HP management concerns — a meaningful farming benefit that non-elemental fruits at comparable permanent price points don't provide and that contributes to sustaining both floors above non-elemental alternatives.
Multi-target PvP disruption → Quake (~10,000 perm) | Passive AOE grinding king → Magma (~11,500 perm)
Both Elemental immunity. Both strong AOE. Gap is small — choose based on PvP vs farming priority.
| Factor | 🌊 Quake | 🌋 Magma | Edge |
|---|---|---|---|
| PvP Tier | S-Tier | A-Tier | Quake |
| Grinding Tier | A-Tier | S-Tier | Magma |
| Multi-Target AOE | Strong (shockwave) | Moderate (floor zones) | Quake |
| Passive Damage | Limited | Strong (lava floor) | Magma |
| Elemental Immunity | Yes | Yes | Even |
| Permanent Value | ~10,000 | ~11,500 | Magma (slightly higher) |
If competitive PvP is your primary content and you want the best large-scale AOE disruption tool available at this price bracket, Quake's S-Tier shockwave is genuinely exceptional. Quake at 10,000 permanent is also the more accessible option — 1,500 below Magma's floor for matched A-Tier grinding with superior PvP.
If daily grinding is your primary concern and you want the most efficient passive AOE farming available in the mid-tier permanent bracket, Magma's lava floor delivers S-Tier grinding that Quake's active shockwave approach can't fully match on input efficiency per NPC group cleared. The 11,500 permanent is fully justified by the farming advantage.
The 1,500 permanent gap between Quake and Magma is small — both are accessible mid-tier permanent targets that serve as legitimate holdings during progression toward higher-tier fruits. Neither requires sacrifice of meaningful trade leverage to acquire, and both perform at genuinely high levels in their respective primary content areas.
In a direct Quake vs Magma comparison: Quake wins PvP, Magma wins grinding. The 1,500 permanent gap slightly favors Magma's broader dual-demand buyer pool. For players who can't decide: Magma is the safer all-around acquisition; Quake is the better choice if PvP disruption is the primary use case.
For permanent value context at adjacent tiers, see the Permanent Ice guide, the Permanent Portal guide, and the Permanent Love guide.
Trusted Blox Fruits references.